![]() On 1.4.0 the resolutions are the same, except that the bug happenes when I enable progressive scan. ![]() when i start the game, its take me to Menu screen. I convert my old God of War 2 DvD to ISO and now trying to play it with the same pcsx2 setting. GoW1 FMV files are PSS files rendered at 640x480 I just finished God of War with and gsdx 3623 without any issue. GoW1 game runs at 512x448 inerlaced and 640x448 w/ progressive scan on This is what observed so far: on the my NTSC version Which is why I believe you dont get the same bug I get. Want to elevate your videos to 4K Transform them with the Artificial Intelligence of Topaz Video AI By using my exclusive link to purchase, you're not o. Iirc Sony Santa Monica rendered the FMV's in ddifferent resolutions for each region, 480 for NTSC and 576i for PAL. Help Request Ive been having audio issues with a lot of the dialogue in this game. when i run god of war 1 it doesnt have any cutscene i have turned of game fixes and speed hacks and my pc specs is cpu: Intel Core 2 Duo E7400 2.80 GHz ram:4gb gpu:Nvidia Geforce 8400Gs 2Gs pcsx2 ver. But now the first cutscene works, the second right after the statue throws me i die. ![]() So for example in the opening part of the game you see Kratos walk towards the camera and right where there should be be a cut scene there is a brief screen garble and then you're in-game. And from your screenshot I can see the internal resolution is different. Hey guys, I'm currently playing God of War II and I got to the point of where Atlas holds Kratos with his fingers crushing him, but after that small gameplay the cutscene begins showing where Gods battle Titans, but only for a small time because what I am experiencing is that cutscene goes into loop where a tornado is show and cannot be skipped. I've noticed the cut scenes are actually skipping, there is a very brief moment of a frame (which seems corrupted) then the game resumes playing. Just to note, mine is the PAL have only the NTSC version of both GoW1 and 2. But lets keep configs that land on wiki clean.I'm just using 1.7 build 1286, the bars I get are because my window isn't exactly 4:3, but if I correct it I get the below. I believe that someone spent a lot of time to make config for that game, and respect for that. Im running PCSX2 0.9.8 (r4600) with Default settings, i believe. Kratos freezes but the birds and the clouds in the background keep moving and it doesnt continue with the cutscene. At the beginning right after Kratos says 'The Gods of Olympus abandoned me'. Ive tried messing with my settings a bit and it hasnt helped, I also cant find much online for a solution. Im having trouble with an ISO of God of War 1 (NTSC). Im trying to play God of War 2 but every time the intro cutscene ends, it immediately cuts to a black screen and I cant do anything. Wiki patches should be clean as this is place where someone gonna start learning about them.ĪdvanceClock can break stuff with some bad luck, precise math can slow down game even if not hit floats. God of War 2 stuck on black screen after intro cutscene. Same goes for commands that we are not sure what to do. But please clean configs from not used commands before adding them to wiki. But i bet that some commands can be removed safely there.Īll contributions to emu scene are appreciated, testing even weirdest settings can give us sometime usefull knowledge. Rest of config is hard to be verified without PS4, so i leave it as is. Is hard to believe that someone was able to find something like that without debugger on ps2ps4 emu. Not framerate/speed/pace issues, but internal EE timing between some operations. I didnt see anything in the PCSX2 wiki for this game regarding your issue. As far as the issue within the game, I cant really help you there, sorry. ee-hook=0x186CE4,AdvanceClockThis command is used when game have timing issues. Check audio output devices Check Windows audio settings Or you may follow our comprehensive guide on fixing sound issues on Windows PC. If you ever run into a game that you cant seem to keep 60FPS on and the audio lag is annoying you, you can change your Synchronizing Mode in the SPU2-X plugin settings to Async Mix. But i left it, as should no harm.ĮmuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", )ĮeInsnReplace(0x29c2b4, 0x00000001, 0x00000000)If game somehow gonna be slower, then probably this was important (i really doubt it was): ![]() Code: apiRequest(2.2) - to assure we run it on latest emu
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